Vulkan
Page last updated on 5/31/2021
Vulkan is a graphics API developed as a successor to OpenGL, and despite only being introduced in 2015, it has become one of the most supported cross-platform graphics APIs. It gives developers much greater control over the GPU than OpenGL or older versions of DirectX did, which is why I decided to use the API for developing my game engine. I have learned how to use it by following a introductory tutorial and just from reading documentation. I am glad that I began learning this API when I did, because it seems that many large video game companies are now using it in their game engines and need Vulkan developers!