Page last updated on 5/31/2021

Vulkan is a graphics API developed as a successor to OpenGL, and despite only being introduced in 2015, it has become one of the most supported cross-platform graphics APIs. It gives developers much greater control over the GPU than OpenGL or older versions of DirectX did, which is why I decided to use the API for developing my game engine. I have learned how to use it by following a introductory tutorial and just from reading documentation. I am glad that I began learning this API when I did, because it seems that many large video game companies are now using it in their game engines and need Vulkan developers!

See related projects

Please refresh your browser

Vulkan Game Framework

Game engine/framework developed with C++/Vulkan

See More